Journal für Medienlinguistik : jfml = Journal for media linguistics
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Playing videogames is a popular social activity; people play videogames in different places, on different media, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.
This paper investigates situations in French videogame interactions where non-players who share the same physical space as players, participate in the gaming activities as spectators. Through a detailed multimodal and sequential analysis, we show that being a spectator is a local achievement of all co-present participants - players and non-players.
Der Einfluss extremistischer Gewaltereignisse auf das Framing von Extremismus in Online-Medien
(2020)
In diesem Beitrag untersuchen wir die Darstellung von Rechtsextremismus, Linksextremismus und Islamismus im medialen Diskurs am Beispiel von SPIEGEL Online, einem der deutschen Leitmedien. Wir leiten vier zentrale Dimensionen für die Konzeptualisierung von Extremismen ab: Ideologie und Organisation, Herkunft der Akteure, Stellung zur Gesellschaft und Typische Handlungen. Wir beobachten die Entwicklung der Darstellung der drei Extremismen an möglichen Bruchpunkten: Wir untersuchen das assoziative Framing der drei Extremismen vor und nach prominenten extremismusbezogenen Gewaltereignissen, namentlich die Anschläge des 11. September, die Veröffentlichung des NSU-Skandals und linksextremistische Aktivitäten während des G20-Gipfels in Hamburg. Mittels einer Kollokationsanalyse identifizieren wir mit den Extremismen assoziierte Aspekte und ordnen diese den Konzeptualisierungsdimensionen zu. Wir beobachten Veränderungen im Framing, die durch die ausgewählten Ereignisse bedingt sind, und vergleichen das resultierende Framing mit den Kerndefinitionen des Verfassungsschutzes aus dem Bericht des Jahres 2017, um mögliche Unterschiede in der Konzeptualisierung von Extremismen mit möglicherweise unterschiedlichen Handlungslogiken als Resultat divergierender Konzeptualisierungen herauszuarbeiten.
The paper presents research results emerging from the analysis of Intelligent Personal Assistants (IPA) log data. Based on the assump-tion that media and data, as part of practice, are produced and used cooperatively, the paper discusses how IPA log data can be used to analyze (1) how the IPA systems operate through their connection to platforms and infrastructures, (2) how the dialog systems are de-signed today and (3) how users integrate them into their everyday social interaction. It also asks in which everyday practical contexts the IPA are placed on the system side and on the user side, and how privacy issues in particular are negotiated. It is argued that, in order to be able to investigate these questions, the technical-institutional and the cultural-theoretical perspective on media, which is common in German media linguistics, has to be complemented by a more fun-damental, i.e. social-theoretical and interactionist perspective.
The present article shows an experimental subject investigation on elements of video telephony in relation to experiencing and feeling connectedness and intimacy within private interpersonal communication. Particular interests are questions about possible relationships between image detail, angle of view or perspective as well as image format or the foreign and personal perception of the communicators. Central to this is the question of whether the practices and interactions of users in dealing with communication technology can be used to derive possible conclusions on negotiation measures or even adaptation services. The obtained results are presented on the basis of an introductory theoretical discussion. It is followed by a summary and analysis as well as an outlook on the further use and significance of the results.
This study offers a contribution to the reception analysis of TV documentaries by focusing on viewer opinions expressed on social media. It analyses German and English comments from YouTube and Facebook in order to find out what aspects of documentaries the audience comments on. More specifically, it describes how the viewers evaluate strategies that the producers use for simplifying complex content while still creating an appealing and entertaining media product. The results imply that most viewers appreciate informative shows that are entertaining at the same time. They also show that viewers tend to focus on the music and image, rather than on the spoken text, and that documentaries where nature plays an important role are judged more positively than science and history documentaries.
Funktionsverbgefüge stehen seit jeher in der Sprachkritik, die sich nun auch auf digitale Räume ausbreitet. Vertreten wird dort die These, Funktionsverbgefüge und ihre entsprechenden Basisverben seien äquivalent und könnten in allen Kontexten durch die verbalen Entsprechungen ersetzt werden. Dies kann durch die vorliegende korpusbasierte und textlinguistische Studie am Beispiel des Gefüges Frage stellen widerlegt werden. Anhand eines extensiven Datenmaterials aus den Wikipedia-Artikel-Korpora des IDS zeige ich die semantischen, grammatischen und textlinguistischen Unterschiede zwischen dem Basisverb und dem Funktionsverbgefüge im Gebrauch auf, die sich in der Anreicherung, Verdichtung, Perspektivierung, Gewichtung und Wiederaufnahme von Informationen im Text manifestieren.
This study explores how ‘gatherings’ turn into ‘encounters’ in a virtual world (VW) context. Most communication technologies enable only focused encounters between distributed participants, but in VWs both gatherings and encounters can occur. We present close sequential analysis of moments when after a silent gathering, interaction among participants in a VW is gradually resumed, and also investigate the social actions in the verbal (re-)opening turns. Our findings show that like in face-to-face situations, also in VWs participants often use different types of embodied resources to achieve the transition, rather than rely on verbal means only. However, the transition process in VWs has distinctive characteristics compared to the one in face-to-face situations. We discuss how participants in a VW use virtually embodied pre-beginnings to display what we call encounter-readiness, instead of displaying lack of presence by avatar stillness. The data comprise 40 episodes of video-recorded team interactions in a VW.
Narratives 2.0. A Multi-dimensional approach to semi-public storytelling in WhatsApp voice messages
(2019)
Based on a corpus of voice message narratives in German WhatsApp group chats, the present study contributes to research on social media storytelling in that it focusses on stories of personal experience which are embedded in a communication platform which favours a continuous dialogic exchange, narrated to well-defined non-anonymous publics and multimodal (comprised of visual and audible posting types). To capture the characteristics of this type of social media storytelling, the paper argues that Ochs and Capps’ (2001) dimensional model originally developed for conversational narratives (including the dimensions of tellability, tellership, embeddedness, linearity, moral stance) should be expanded by the dimensions of publicness, multimodality and sequencing. The prototype of storytelling in WhatsApp group chats is based on recent personal experiences; it is related by a single teller as an initial, sequentially non-embedded and linearly organised “big package” story (in a single voice message sometimes introduced by a text message containing an abstract); other group members routinely document their evaluative stances in rather conventionalised text message responses in the semi-public group space.