Journal für Medienlinguistik : jfml = Journal for media linguistics
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Transdisciplinary research is research not only on, but also for and, most of all, with practitioners. In the research framework of transdisciplinarity, scholars and practitioners collaborate throughout research projects with the aim of mutual learning. This paper shows the value transdisciplinarity can add to media linguistics. It does so by investigating the digital literacy shift in journalism: the change, in the last two decades, from the predominance of a writing mode that we have termed focused writing to a mode we have called writing-by-the-way. Large corpora of writing process data have been generated and analyzed with the multimethod approach of progression analysis in order to combine analytical depth with breadth. On the object level of doing writing in journalism, results show that the general trend towards writing-by-the-way opens up new niches for focused writing. On a meta level of doing research, findings explain under what conditions transdisciplinarity allows for deeper insights into the medialinguistic object of investigation.
This study explores how ‘gatherings’ turn into ‘encounters’ in a virtual world (VW) context. Most communication technologies enable only focused encounters between distributed participants, but in VWs both gatherings and encounters can occur. We present close sequential analysis of moments when after a silent gathering, interaction among participants in a VW is gradually resumed, and also investigate the social actions in the verbal (re-)opening turns. Our findings show that like in face-to-face situations, also in VWs participants often use different types of embodied resources to achieve the transition, rather than rely on verbal means only. However, the transition process in VWs has distinctive characteristics compared to the one in face-to-face situations. We discuss how participants in a VW use virtually embodied pre-beginnings to display what we call encounter-readiness, instead of displaying lack of presence by avatar stillness. The data comprise 40 episodes of video-recorded team interactions in a VW.
Playing videogames is a popular social activity; people play videogames in different places, on different media, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.
This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on instances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simultaneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual configurations of the moment in displaying co-presence and position themselves as active and consequential co-players. The analysis demonstrates how gameplay can be communicatively constructed even in situations where the participants have differential rights and possibilities to act and influence the game.
Der Einfluss extremistischer Gewaltereignisse auf das Framing von Extremismus in Online-Medien
(2020)
In diesem Beitrag untersuchen wir die Darstellung von Rechtsextremismus, Linksextremismus und Islamismus im medialen Diskurs am Beispiel von SPIEGEL Online, einem der deutschen Leitmedien. Wir leiten vier zentrale Dimensionen für die Konzeptualisierung von Extremismen ab: Ideologie und Organisation, Herkunft der Akteure, Stellung zur Gesellschaft und Typische Handlungen. Wir beobachten die Entwicklung der Darstellung der drei Extremismen an möglichen Bruchpunkten: Wir untersuchen das assoziative Framing der drei Extremismen vor und nach prominenten extremismusbezogenen Gewaltereignissen, namentlich die Anschläge des 11. September, die Veröffentlichung des NSU-Skandals und linksextremistische Aktivitäten während des G20-Gipfels in Hamburg. Mittels einer Kollokationsanalyse identifizieren wir mit den Extremismen assoziierte Aspekte und ordnen diese den Konzeptualisierungsdimensionen zu. Wir beobachten Veränderungen im Framing, die durch die ausgewählten Ereignisse bedingt sind, und vergleichen das resultierende Framing mit den Kerndefinitionen des Verfassungsschutzes aus dem Bericht des Jahres 2017, um mögliche Unterschiede in der Konzeptualisierung von Extremismen mit möglicherweise unterschiedlichen Handlungslogiken als Resultat divergierender Konzeptualisierungen herauszuarbeiten.
The present article shows an experimental subject investigation on elements of video telephony in relation to experiencing and feeling connectedness and intimacy within private interpersonal communication. Particular interests are questions about possible relationships between image detail, angle of view or perspective as well as image format or the foreign and personal perception of the communicators. Central to this is the question of whether the practices and interactions of users in dealing with communication technology can be used to derive possible conclusions on negotiation measures or even adaptation services. The obtained results are presented on the basis of an introductory theoretical discussion. It is followed by a summary and analysis as well as an outlook on the further use and significance of the results.