Sprache im 20. Jahrhundert. Gegenwartssprache
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Our paper deals with the use of ICH WEIß NICHT (‘I don’t know’) in German talk-in-interaction. Pursuing an Interactional Linguistics approach, we identify different interactional uses of ICH WEIß NICHT and discuss their relationship to variation in argument structure (SV (O), (O)VS, V-only). After ICH WEIß NICHT with full complementation, speakers emphasize their lack of knowledge or display reluctance to answer. In contrast, after variants without an object complement, in contrast, speakers display uncertainty about the truth of the following proposition or about its sufficiency as an answer. Thus, while uses with both subject and object tend to close a sequence or display lack of knowledge, responses without an object, in contrast, function as a prepositioned epistemic hedge or a pragmatic marker framing the following TCU. When ICH WEIß NICHT is used in response to a statement, it indexes disagreement (independently from all complementation patterns).
Based on German speaking data from various activity types, the range of multimodal resources used to construct turn-beginnings is reviewed. It is claimed that participants in talk-in-interaction need to deal with four tasks in order to construct a turn which precisely fits the interactional moment of its production:
1. Achieve joint orientation: The accomplishment of the socio-spatial prerequisites necessary for producing a turn which is to become part of the participants’ common ground.
2. Display uptake: Next speaker needs to display his/her understanding of the interaction so far as the backdrop on which the production of the upcoming turn is based.
3. Deal with projections from prior talk: The speaker has to deal with projections which have been established by (the) previous turn(s) with respect to the upcoming turn.
4. Project properties of turn-in-progress: The speaker needs to orient the recipient to properties of the turn s/he is about to produce.
Turn-design thus can be seen to be informed by tasks related to the multimodal, embodied, and interactive contingencies of online-construction of turns. The four tasks are ordered in terms of prior tasks providing the prerequisite for accomplishing a later task.