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Preface
(2019)
Content
1 Predicting learner knowledge of individual words using machine learning
Drilon Avdiu, Vanessa Bui, Klára Ptacinová Klimci´ková
2 Automatic Generation and Semantic Grading of Esperanto Sentences in a Teaching Context
Eckhard Bick
3 Toward automatic improvement of language produced by non-native language learners
Mathias Creutz, Eetu Sjöblom
4 Linguistic features and proficiency classification in L2 Spanish and L2 Portuguese
Iria del Ri´o
5 Integrating large-scale web data and curated corpus data in a search engine supporting German literacy education
Sabrina Dittrich, Zarah Weiss, Hannes Schröter, Detmar Meurers
6 Formalism for a language agnostic language learning game and productive grid generation
Sylvain Hatier, Arnaud Bey, Mathieu Loiseau
7 Understanding Vocabulary Growth Through An Adaptive Language Learning System
Elma Kerz, Andreas Burgdorf, Daniel Wiechmann, Stefan Meeger,Yu Qiao, Christian Kohlschein, Tobias Meisen
8 Summarization Evaluation meets Short-Answer Grading
Margot Mieskes, Ulrike Padó
9 Experiments on Non-native Speech Assessment and its Consistency
Ziwei Zhou, Sowmya Vajjala, Seyed Vahid Mirnezami
10 The Impact of Spelling Correction and Task Context on Short Answer Assessment for Intelligent Tutoring Systems
Ramon Ziai, Florian Nuxoll, Kordula De Kuthy, Björn Rudzewitz, Detmar Meurers
Content
1 Substituto - A Synchronous Educational Language Game for Simultaneous Teaching and Crowdsourcing
Marianne Grace Araneta, Gülsen Eryigit, Alexander König, Ji-Ung Lee, Ana Luís, Verena Lyding, Lionel Nicolas, Christos Rodosthenous and Federico Sangati
2 The Teacher-Student Chatroom Corpus
Andrew Caines, Helen Yannakoudakis, Helena Edmondson, Helen Allen, Pascual Pérez-Paredes, Bill Byrne and Paula Buttery
3 Polygloss - A conversational agent for language practice
Etiene da Cruz Dalcol and Massimo Poesio
4 Show, Don’t Tell: Visualising Finnish Word Formation in a Browser-Based Reading Assistant
Frankie Robertson
MULLE is a tool for language learning that focuses on teaching Latin as a foreign language. It is aimed for easy integration into the traditional classroom setting and syllabus, which makes it distinct from other language learning tools that provide standalone learning experience. It uses grammar-based lessons and embraces methods of gamification to improve the learner motivation. The main type of exercise provided by our application is to practice translation, but it is also possible to shift the focus to vocabulary or morphology training.
In this paper, we investigate the practical applicability of Co-Training for the task of building a classifier for reference resolution. We are concerned with the question if Co-Training can significantly reduce the amount of manual labeling work and still produce a classifier with an acceptable performance.
We describe a simple and efficient Java object model and application programming interface (API) for (possibly multi-modal) annotated natural language corpora. Corpora are represented as elements like Sentences, Turns, Utterances, Words, Gestures and Markables. The API allows linguists to access corpora in terms of these discourse-level elements, i.e. at a conceptual level they are familiar with, with the flexibility offered by a general purpose programming language. It is also a contribution to corpus standardization efforts because it is based on a straightforward and easily extensible data model which can serve as a target for conversion of different corpus formats.
We present a language learning application that relies on grammars to model the learning outcome. Based on this concept we can provide a powerful framework for language learning exercises with an intuitive user interface and a high reliability. Currently the application aims to augment existing language classes and support students by improving the learner attitude and the general learning outcome. Extensions beyond that scope are promising and likely to be added in the future.
Current Natural Language Processing (NLP) systems feature high-complexity processing pipelines that require the use of components at different levels of linguistic and application specific processing. These components often have to interface with external e.g. machine learning and information retrieval libraries as well as tools for human annotation and visualization. At the UKP Lab, we are working on the Darmstadt Knowledge Processing Software Repository (DKPro) (Gurevych et al., 2007a; Müller et al., 2008) to create a highly flexible, scalable and easy-to-use toolkit that allows rapid creation of complex NLP pipelines for semantic information processing on demand. The DKPro repository consists of several main parts created to serve the purposes of different NLP application areas
In this paper we investigate the problem of grammar inference from a different perspective. The common approach is to try to infer a grammar directly from example sentences, which either requires a large training set or suffers from bad accuracy. We instead view it as a problem of grammar restriction or sub-grammar extraction. We start from a large-scale resource grammar and a small number of examples, and find a sub-grammar that still covers all the examples. To do this we formulate the problem as a constraint satisfaction problem, and use an existing constraint solver to find the optimal grammar. We have made experiments with English, Finnish, German, Swedish and Spanish, which show that 10–20 examples are often sufficient to learn an interesting domain grammar. Possible applications include computer-assisted language learning, domain-specific dialogue systems, computer games, Q/A-systems, and others.