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The current paper presents a corpus containing 35 dialogues of spontaneously spoken southern German, including half an hour of articulography for 13 of the speakers. Speakers were seated in separate recording chambers, mimicking a telephone call, and recorded on individual audio channels. The corpus provides manually corrected word boundaries and automatically aligned segment boundaries. Annotations are provided in the Praat format. In addition to audio recordings, speakers filled out a detailed questionnaire, assessing among others their audio-visual consumption habits.
In conversation, interlocutors rarely leave long gaps between turns, suggesting that next speakers begin to plan their turns while listening to the previous speaker. The present experiment used analyses of speech onset latencies and eye-movements in a task-oriented dialogue paradigm to investigate when speakers start planning their responses. German speakers heard a confederate describe sets of objects in utterances that either ended in a noun [e.g., Ich habe eine Tür und ein Fahrrad (“I have a door and a bicycle”)] or a verb form [e.g., Ich habe eine Tür und ein Fahrrad besorgt (“I have gotten a door and a bicycle”)], while the presence or absence of the final verb either was or was not predictable from the preceding sentence structure. In response, participants had to name any unnamed objects they could see in their own displays with utterances such as Ich habe ein Ei (“I have an egg”). The results show that speakers begin to plan their turns as soon as sufficient information is available to do so, irrespective of further incoming words.
Having found their way onto the computer screens, comics soon branched into webcomics. These kept a lot of the characteristics of print comic books, but gradually adapted new unexplored modes of representation. Three relatively new ‘enhancements’ to the medium of comics are presented in this article: webcomics enhanced through the use of the infinite canvas, as proposed by Scott McCloud, those enhanced with videos and/or sound, and lastly those enhanced with interactive and ludic elements. All of the mentioned push the medium of comics into new waters, and by doing so they add new layers of meaning and modify their structure based on the make-up of the implemented features. Infinite canvas manages to lift some limitations of print comics without changing the overall feel too drastically, while animated and voiced webcomics, as well as interactive or game comics, have a much higher inclination to transgress into domains of other media and transform themselves in order to accommodate and integrate these novel foreign features.
In this paper, we present first results of training a classifier for discriminating Russian texts into different levels of difficulty. For the classification we considered both surface-oriented features adopted from readability assessments and more linguistically informed, positional features to classify texts into two levels of difficulty. This text classification is the main focus of our Levelled Study Corpus of Russian (LeStCoR), in which we aim to build a corpus adapted for language learning purposes – selecting simpler texts for beginner second language learners and more complex texts for advanced learners. The most discriminative feature in our pilot study was a lexical feature that approximates accessibility of the vocabulary by the second language learner in terms of the proportion of familiar words in the texts. The best feature setting achieved an accuracy of 0.91 on a pilot corpus of 209 texts.
The present paper describes Corpus Query Lingua Franca (ISO CQLF), a specification designed at ISO Technical Committee 37 Subcommittee 4 “Language resource management” for the purpose of facilitating the comparison of properties of corpus query languages. We overview the motivation for this endeavour and present its aims and its general architecture. CQLF is intended as a multi-part specification; here, we concentrate on the basic metamodel that provides a frame that the other parts fit in.
The paper presents best practices and results from projects in four countries dedicated to the creation of corpora of computer-mediated communication and social media interactions (CMC). Even though there are still many open issues related to building and annotating corpora of that type, there already exists a range of accessible solutions which have been tested in projects and which may serve as a starting point for a more precise discussion of how future standards for CMC corpora may (and should) be shaped like.
The paper presents best practices and results from projects in four countries dedicated to the creation of corpora of computer-mediated communication and social media interactions (CMC). Even though there are still many open issues related to building and annotating corpora of that type, there already exists a range of accessible solutions which have been tested in projects and which may serve as a starting point for a more precise discussion of how future standards for CMC corpora may (and should) be shaped like.
Converting and Representing Social Media Corpora into TEI: Schema and best practices from CLARIN-D
(2016)
The paper presents results from a curation project within CLARIN-D, in which an existing lMWord corpus of German chat communication has been integrated into the DEREKO and DWDS corpus infrastructures of the CLARIN-D centres at the Institute for the German Language (IDS, Mannheim) and at the Berlin-Brandenburg Academy of Sciences (BBAW, Berlin). The focus is on the solutions developed for converting and representing the corpus in a TEI format.
The paper reports the results of the curation project ChatCorpus2CLARIN. The goal of the project was to develop a workflow and resources for the integration of an existing chat corpus into the CLARIN-D research infrastructure for language resources and tools in the Humanities and the Social Sciences (http://clarin-d.de). The paper presents an overview of the resources and practices developed in the project, describes the added value of the resource after its integration and discusses, as an outlook, to what extent these practices can be considered best practices which may be useful for the annotation and representation of other CMC and social media corpora.
A comparison between morphological complexity measures: typological data vs. language corpora
(2016)
Language complexity is an intriguing phenomenon argued to play an important role in both language learning and processing. The need to compare languages with regard to their complexity resulted in a multitude of approaches and methods, ranging from accounts targeting specific structural features to global quantification of variation more generally. In this paper, we investigate the degree to which morphological complexity measures are mutually correlated in a sample of more than 500 languages of 101 language families. We use human expert judgements from the World Atlas of Language Structures (WALS), and compare them to four quantitative measures automatically calculated from language corpora. These consist of three previously defined corpus-derived measures, which are all monolingual, and one new measure based on automatic word-alignment across pairs of languages. We find strong correlations between all the measures, illustrating that both expert judgements and automated approaches converge to similar complexity ratings, and can be used interchangeably.