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In this paper we examine the composition and interactional deployment of suspended assessments in ordinary German conversation. We define suspended assessments as lexicosyntactically incomplete assessing TCUs that share a distinct cluster of prosodic-phonetic features which auditorily makes them come off as 'left hanging' rather than cut-off (e.g., Schegloff/Jefferson/Sacks 1977; Jasperson 2002) or trailing-off (e.g., Local/Kelly 1986; Walker 2012). Using CA/IL methodology (Couper-Kuhlen/Selting 2018) and drawing on a large body of video-recorded face-to-face conversations, we highlight the verbal, vocal and bodily-visual resources participants use to render such unfinished assessing TCUs recognizably incomplete and identify six recurrent usage types. Overall, the suspension of assessing TCUs appears to either serve as a practice for circumventing the production of assessments that are interactionally inapposite, or as a practice for coping with local contingencies that render the very doing of an assessment problematic for the speaker. Data are in German with English translations.
This article investigates mundane photo taking practices with personal mobile devices in the co-presence of others, as well as “divergent” self-initiated smartphone use, thereby exploring the impact of everyday technologies on social interaction. Utilizing multimodal conversation analysis, we examined sequences in which young adults take pictures of food and drinks in restaurants and cafés. Although everyday interactions are abundant in opportunities for accomplishing food photography as a side activity, our data show that taking pictures is also often prioritized over other activities. Through a detailed sequential analysis of video recordings and dynamic screen captures of mobile devices, we illustrate how photographers orient to the momentary opportunities for and relevance of photo taking, that is, how they systematically organize their photographing with respect to the ongoing social encounter and the (projected) changes in the material environment. We investigate how the participants multimodally negotiate the “mainness” and “sideness” (Mondada, 2014) of situated food photography and describe some particular features of participants’ conduct in moments of mundane multiactivity.
In this chapter, we will investigate smartphone-based showing sequences in everyday social encounters, that is, moments in which a personal mobile device is used for presenting (audio-)visual content to co-present participants. Despite a growing interest in object-centred sequences and mundane technology use, detailed accounts of the sequential, multimodal, and material dimensions of showing sequences are lacking. Based on video data of social interactions in different languages and on the framework of multimodal interaction analysis, this chapter will explore the link between mobile device use and social practices. We will analyse how smartphone showers and their recipients coordinate the manipulation of a technological object with multiple courses of action, and reflect upon the fundamental complexity of this by-now routine joint activity.
The ubiquity of smartphones has been recognised within conversation analysis as having an impact on conversational structures and on the participants’ interactional involvement. However, most of the previous studies have relied exclusively on video recordings of overall encounters and have not systematically considered what is taking place on the device. Due to the personal nature of smartphones and their small displays, onscreen activities are of limited visibility and are thus potentially opaque for both the co-present participants (“participant opacity”) and the researchers (“analytical opacity”). While opacity can be an inherent feature of smartphones in general, analytical opacity might not be desirable for research purposes. This chapter discusses how a recording set-up consisting of static cameras, wearable cameras and dynamic screen captures allowed us to address the analytical opacity of mobile devices. Excerpts from multi-source video data of everyday encounters will illustrate how the combination of multiple perspectives can increase the visibility of interactional phenomena, reveal new analytical objects and improve analytical granularity. More specifically, these examples will emphasise the analytical advantages and challenges of a combined recording set-up with regard to smartphone use as multiactivity, the role of the affordances of the mobile device, and the prototypicality and “naturalness” of the recorded practices.
Playing videogames is a popular social activity; people play videogames in different places, on different media, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.
This paper investigates situations in French videogame interactions where non-players who share the same physical space as players, participate in the gaming activities as spectators. Through a detailed multimodal and sequential analysis, we show that being a spectator is a local achievement of all co-present participants - players and non-players.
This paper presents the concept of the "participant perspective" as an approach to the study of spoken language. It discusses three aspects of this concept and shows that they can offer helpful tools in spoken language research. Employing the participant perspective provides us with an alternative to many of the approaches currently in use in the study of spoken language in that it favours small-scale, qualitative research that aims to uncover categories relevant for the participants. Its results can usefully complement large-scale studies of phenomena on all linguistic dimensions of talk.
The term “pivot” usually refers to two overlapping syntactic units such that the completion of the first unit simultaneously launches the second. In addition, pivots are generally said to be characterized by the smooth prosodic integration of their syntactic parts. This prosodic integration is typically achieved by prosodic-phonetic matching of the pivot components. As research on such turns in a range of languages has illustrated, speakers routinely deploy pivots so as to be able to continue past a point of possible turn completion, in the service of implementing some additional or revised action. This article seeks to build on, and complement, earlier research by exploring two issues in more detail as follows: (1) what exactly do pivotal turn extensions accomplish on the action dimension, and (2) what role does prosodic-phonetic packaging play in this? We will show that pivot constructions not only exhibit various degrees of prosodic-phonetic (non-)integration, i.e., differently strong cesuras, but that they can be ordered on a continuum, and that this cline maps onto the relationship of the actions accomplished by the components of the pivot construction. While tighter prosodic-phonetic integration, i.e., weak(er) cesuring, co-occurs with post-pivot actions whose relationship to that of the pre-pivot tends to be rather retrospective in character, looser prosodic-phonetic integration, i.e., strong(er) cesuring, is associated with a more prospective orientation of the post-pivot’s action. These observations also raise more general questions with regard to the analysis of action.
We present a collection of (currently) about 5.500 commands directed to voice-controlled virtual assistants (VAs) by sixteen initial users of a VA system in their homes. The collection comprises recordings captured by the VA itself and with a conditional voice recorder (CVR) selectively capturing recordings including the VA-directed commands plus some surrounding context. Next to a description of the collection, we present initial findings on the patterns of use of the VA systems during the first weeks after installation, including usage timing, the development of usage frequency, distributions of sentence structures across commands, and (the development of) command success rates. We discuss the advantages and disadvantages of the applied collection-specific recording approach and describe potential research questions that can be investigated in the future, based on the collection, as well as the merit of combining quantitative corpus linguistic approaches with qualitative in-depth analyses of single cases.
In this Paper, we describe a schema and models which have been developed for the representation of corpora of computer-mediated communicatin (CMC corpora) using the representation framework provided by the Text Encoding Initiative (TEI). We characterise CMC discourse as dialogic, sequentially organised interchange between humans and point out that many features of CMC are not adequately handled by current corpus encoding schemas and tools. We formulate desiderata for a representation of CMC in encoding schemes and argue why the TEI is a suitable framework for the encoding of CMC corpora. We propose a model of basic CMC units (utterances, posts, and nonverbal activities) and the macro- and micro-level structures of interactions in CMC environments. Based on these models, we introduce CMC-core, a TEI customisation for the encoding of CMC corpora, which defines CMC-specific encoding features on the four levels of elements, model classes, attribute classes, and modules of the TEI infrastructure. The description of our customisation is illustrated by encoding examples from corpora by researchers of the TEI SIG CMC, representing a variety of CMC genres, i.e. chat, wiki talk, twitter, blog, and Second Life interactions. The material described, i.e. schemata, encoding examples, and documentation, is available from the of the TEI CMC SIG Wiki and will accompany a feature request to the TEI council in late 2019.