Refine
Document Type
- Article (1)
- Part of a Book (1)
Language
- English (2)
Has Fulltext
- yes (2)
Keywords
- participation framework (2) (remove)
Publicationstate
- Postprint (1)
- Veröffentlichungsversion (1)
- Zweitveröffentlichung (1)
Reviewstate
- (Verlags)-Lektorat (1)
- Peer-Review (1)
Publisher
In this chapter, we will investigate smartphone-based showing sequences in everyday social encounters, that is, moments in which a personal mobile device is used for presenting (audio-)visual content to co-present participants. Despite a growing interest in object-centred sequences and mundane technology use, detailed accounts of the sequential, multimodal, and material dimensions of showing sequences are lacking. Based on video data of social interactions in different languages and on the framework of multimodal interaction analysis, this chapter will explore the link between mobile device use and social practices. We will analyse how smartphone showers and their recipients coordinate the manipulation of a technological object with multiple courses of action, and reflect upon the fundamental complexity of this by-now routine joint activity.
This paper investigates situations in French videogame interactions where non-players who share the same physical space as players, participate in the gaming activities as spectators. Through a detailed multimodal and sequential analysis, we show that being a spectator is a local achievement of all co-present participants - players and non-players.