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Sprachliche Zeichen im öffentlichen Raum (Linguistic Landscape - LL) tragen neben ihrer primären Bedeutung und Funktion wie Auskunft und Werbung auch sekundäre Informationen zur Sprachenhierarchie, zur Repräsentation von Minderheitensprachen, zur sprachlichen Toleranz gegenüber der Mehrsprachigkeit in diesem Raum, etc. Diese Vielschichtigkeit macht die sprachlichen Zeichen im öffentlichen Raum zu wertvollen Lernobjekten, an denen die im Berufsleben so bedeutende diskursive Lesefähigkeit der Studierenden trainiert werden kann. Der Beitrag öffnet Perspektiven auf die Möglichkeiten der Verknüpfung der LL-Analyse mit den Inhalten der traditionellen germanistischen Curricula wie auch benachbarter Fachbereiche und verweist auf bisherige Studien in diesem Bereich.
In the present article we argue that all communication is medial in the sense that every human sign-based interaction is shaped by medial aspects from the outset. We propose a dynamic, semiotic concept of media that focuses on the process-related aspect of mediality, and we test the applicability of this concept using as an example the second presidential debate between Clinton and Trump in 2016. The analysis shows in detail how the sign processing during the debate is continuously shaped by structural aspects of television and specific traits of political communication in television. This includes how the camerawork creates meaning and how the protagonists both use the affordances of this special mediality. Therefore, it is not adequate in our view to separate the technical aspects of the medium, the ‘hardware’, from the processual aspects and the structural conditions of communication. While some aspects of the interaction are directly constituted by the medium, others are more indirectly shaped and influenced by it, especially by its institutional dimension – we understand them as second-order media effects. The whole medial procedure with its specific mediality is a necessary, but not a sufficient condition of meaning-making. We distinguish the medial procedure from the semiotic modes employed, the language games played and the competence of the players involved.