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The idea of this article is to take the immaterial and somehow ethereal nature of aesthetic concepts seriously by asking how aesthetic concepts are negotiated and thus formed in communication. My examples come from theatrical production where aesthetic decisions naturally play a major role. In the given case, an aesthetic concept is introduced with which only the director, but none of the actors is familiar in the beginning of the rehearsals. The concept, Wabi Sabi, comes from Japanese culture. As the whole rehearsal process was video recorded, it is possible to track the process of how the concept is negotiated and acquired over time. So, instead of defining criteria what Wabi Sabi as an aesthetic concept “consists of,” this article seeks to show how the concept is introduced, explained and “used” within a practical context, in this case a theater rehearsal. In contrast to conventional models of aesthetic experience, I am interested in the ways in which an aesthetic concept is configured in and through socially organized interaction, and — vice versa — how that interaction contributes to the situational accomplishment of the same concept. In short: I am interested in the “doing” of aesthetic concepts, especially in “doing Wabi Sabi.”
In workplace settings, skilled participants cooperate on the basis of shared routines in smooth and often implicit ways. Our study shows how interactional histories provide the basis for routine coordination. We draw on theater rehearsals as a perspicuous setting for tracking interactional histories. In theater rehearsals, the process of building performing routines is in focus. Our study builds on collections of consecutive performances of the same instructional task coming from a corpus of video-recordings of 30 h of theater rehearsals of professional actors in German. Over time, instructions and their implementations are routinely coordinated by virtue of accumulated shared interactional experience: Instructions become shorter, the timing of responses becomes increasingly compacted and long negotiations are reduced to a two-part sequence of instruction and implementation. Overall, a routine of how to perform the scene emerges. Over interactional histories, patterns of projection of next actions emanating from instructions become reliable and can be used by respondents as sources for anticipating and performing relevant next actions. The study contributes to our understanding of how shared knowledge and routines accumulate over shared interactional experiences in publicly performed and reciprocally perceived ways and how this impinges on the efficiency of joint action.
Theater rehearsals are (usually) confronted with the problem of having to transform a written text into an audio-visual, situated and temporal performance. Our contribution focuses on the emergence and stabilization of a gestural form as a solution for embodying a certain aesthetic concept which is derived from the script. This process involves instructions and negotiations, making the process of stabilization publicly and thus intersubjectively accessible. As scenes are repeatedly rehearsed, rehearsals are perspicuous settings for tracking interactional histories. Based on videotaped professional theatre interactions in Germany, we focus on consecutive instances of rehearsing the same scene and trace the interactional history of a particular gesture. This gesture is used by the director to instruct the actors to play a particular aspect of a scene adopting a certain aesthetic concept. Stabilization requires the emergence of shared knowledge. We will show the practices by which shared knowledge is established over time during the rehearsal process and, in turn, how the accumulation of knowledge contributes to a change in the interactional practices themselves. Specifically, we show how a gesture emerges in the process of developing and embodying an aesthetic concept, and how this gesture eventually becomes a sign that refers to and evokes accumulated knowledge. At the same time, we show how this accumulated knowledge changes the instructional activities in the rehearsal process. Our study contributes to the overall understanding of knowledge accumulation in interaction in general and in theater rehearsals in particular. At the same time, it is devoted to the central importance of gestures in theater, which are both a means and a product of theatrical staging.
In workplace settings, skilled participants cooperate on the basis of shared routines in smooth and often implicit ways. Our study shows how interactional histories provide the basis for routine coordination. We draw on theater rehearsals as a perspicuous setting for tracking interactional histories. In theater rehearsals, the process of building performing routines is in focus. Our study builds on collections of consecutive performances of the same instructional task coming from a corpus of video-recordings of 30 h of theater rehearsals of professional actors in German. Over time, instructions and their implementations are routinely coordinated by virtue of accumulated shared interactional experience: Instructions become shorter, the timing of responses becomes increasingly compacted and long negotiations are reduced to a two-part sequence of instruction and implementation. Overall, a routine of how to perform the scene emerges. Over interactional histories, patterns of projection of next actions emanating from instructions become reliable and can be used by respondents as sources for anticipating and performing relevant next actions. The study contributes to our understanding of how shared knowledge and routines accumulate over shared interactional experiences in publicly performed and reciprocally perceived ways and how this impinges on the efficiency of joint action.
In theater as a bodily-spatial art form, much emphasis is placed on the way actors perform movements in space as an important multimodal resource for creating meaning. In theater rehearsals, movements are created in series of directors' instructions and actors' implementations. Directors' instructions on how to conduct a movement often draw on embodied demonstrations in contrast to verbal descriptions. For instance, to instruct an actress to act like a school girl a director can use depictive (he demonstrates the expected behavior) instead of descriptive (“can you act like a school girl”) means. Drawing on a corpus of 400 h video recordings of rehearsal interactions in three German professional theater productions, from which we selected 265 cases, we examine ways to instruct movement-based actions in theater rehearsals. Using a multimodally extended ethnomethodological-conversation analytical approach, we focus on the multimodal details that constitute demonstrations as complex action types. For the present article, we have chosen nine instances, through which we aim to illuminate (1) The difference in using embodied demonstrations versus verbal descriptions to instruct; (2) typical ways directors combine verbal descriptions with embodied demonstrations in their instructions. First, we ask what constitutes a demonstration and what it achieves in comparison to verbal descriptions. Using a typical case, we illustrate four characteristics of demonstrations that all of the cases we studied share. Demonstrations (1) are embedded in instructional activities; (2) show and do not tell; (3) are responded to by emulating what was shown; (4) are rhetorically shaped to convey the instruction's focus. However, none of the 265 demonstrations we investigated were produced without verbal descriptions. In a second step we therefore ask in which typical ways verbal descriptions accompany embodied demonstrations when directors instruct actors how to play a scene. We distinguish four basic types. Verbal descriptions can be used (1) to build the demonstration itself; (2) to delineate a demonstration verbally within an instruction; (3) to indicate positive (what should be done) and negative (what should be avoided) versions of demonstrations; (4) as an independent means to describe the instruction's focus in addition to the demonstration. Our study contributes to research on how embodied resources are used to create meaning and how they combine with and depend on verbal resources.
Im Fokus dieses Beitrags steht ein Format, das die Eigenschaften der im Titel dieses Buches so genannten hypermedialen multimodalen Kommunikation in sich vereint: Let's Plays. Den Titel des Beitrags aufnehmend, könnte man hier auch von „vielen Fliegen“ und „einer Klappe“ sprechen, denn Let's Plays bieten eine ganze Reihe von Anknüpfungspunkten, die für den Deutschunterricht relevant sind, aber eben auch - und das ist so charakteristisch für den Einsatz digitaler Formate im Unterricht - anschlussfähig sind für andere Fächer und damit auch den Weg aufzeigen, in eine Schule 3.0, die sich aus starren Fächerkorsetten zu befreien sucht und die Gegebenheiten einer digitalisierten Lebens- und Arbeitswelt etwa in inter- und transdisziplinären Modulen und Projekten abbildet und berücksichtigt.
Insofern reichen auch die Möglichkeiten, Let's Plays in den Deutschunterricht einzubinden, die wir in diesem Beitrag aufzeigen werden, über das Fach Deutsch hinaus und sind dennoch mit Blick auf die Bildungsstandards in der Grundschule und in weiterführenden Schulen passfähig. Sie berühren die Haupt-Kompetenzbereiche: Sprechen und Zuhören, Schreiben, Lesen - Mit Texten und Medien umgehen und Sprache und Sprachgebrauch untersuchen. Diese in den Rahmenlehrplänen vorhandene analytische Trennung spiegelt sich im konkreten Material „Let's Play“ nicht wider. Wir werden deshalb auf einzelne Aspekte eingehen, die als Anregung für die Integration des Gegenstandes in den Deutschunterricht verstanden werden können.
In so-called Let’s Plays, video gaming is presented and verbally commented by Let’s Players on the internet for an audience. When only watched but not played, the most attractive features of video games, immersion and interactivity, get lost – at least for the internet audience. We assume that the accompanying reactions (transmitted via a so-called facecam) and verbal comments of Let’s Players on their game for an audience contribute to an embodiment of their avatars which makes watching a video game more attractive. Following an ethnomethodological conversation analytical (EMCA) approach, our paper focusses on two practices of embodying avatars. A first practice is that Let’s Players verbally formulate their actions in the game. By that, they make their experiences and the 'actions' of avatars more transparent. Secondly, they produce response cries (Goffman) in reaction to game events. By that, they enhance the liveliness of their avatars. Both practices contribute to a co-construction of a specific kind of (tele-)presence.
Taking the use of the esthetic term wabi sabi (Japanese compound noun) in a series of German- and English-language theater rehearsals as an example, this article studies the emergence of shared meanings and uses of an expression over an interactional history. We track how shared understandings and uses of wabi sabi develop over the course of a series of theater rehearsals. We focus on the practices by which understandings of wabi sabi are displayed, adopted, and negotiated. We discuss complexities and intransparencies of the manifestation of common ground in multiparty interactions and its relationship to the emergence of routine uses of the expression. Data are in English and German with English translation.
Our study deals with early bodily responses to directives (requests and instructions, i.e., second pair parts [SPPs]) produced before the first pair part (FPP) is complete. We show how early bodily SPPs build on the properties of an emerging FPP. Our focus is on the successive incremental coordination of components of the FPP with components of the SPP. We show different kinds of micro-sequential relationships between FPP and SPP: successive specification of the SPP building on the resources that the FPP makes available, the readjustment or repair of the SPP in response to the emerging FPP, and reflexive micro sequential adaptions of the FPP to an early SPP. This article contributes to our understanding of the origins of projection in interaction and of the relationship between sequentially and simultaneity in interaction. Data are video-recordings from interaction in German.
Interaktion und Medien
(2017)
Theateraufführungen sind ohne Zuschauer nicht denkbar. Zugleich erweisen sich Proben aber als öffentlichkeitsabgeschirmte und intime Vorgänge, da eine (zu frühe) Orientierung an möglichen Publikums-Effekten den kreativen Prozess stört. Auf der Grundlage von über 30 Stunden Videoaufnahmen von Theaterproben zeige ich an ausgewählten Ausschnitten, wie Theatermachende sich sprachlich und körperlich im Probenprozess auf das Publikum beziehen, wie dies interaktiv realisiert wird und welche Rückschlüsse das auf die Weisen der Publikumskonstruktion im Kontext von Proben zulässt.
This paper alms to conceptualize the notion of music performance drawing on concepts from the sociology of knowledge and culture respectively the social phenomenology tradition as well as concepts from performance and theatre studies. Thereby music is grasped as a social event Insofar as music needs an intermediating instance to get perceptible as music. In other words: There is no (auditive perceptible) music without making music. Thus music performance can be understood as a sort of node bringing together the different realms of the musical process. This in mind the present paper discusses first music (performance) as action and interaction arguing that music (making) has an immanent tendency to be perceived as performance. Consequently the notion of performance and the Interrelated notion of staging are considered in the second part of the paper showing what is meant with the terms performance and performance frame. These insights lead to the third and last part which discusses the notion of theatricality to identify features specific for music performances and to show that and how music (performance) is best understood as an »artistic« process.
Die Charakterisierung und Bewertung von sowie die Abgrenzung gegenüber anderen sozialen Gruppen, wie z.B. erwachsenen Kontrollpersonen oder lebensstilistisch divergent orientierten Jugendlichen, bildet einen zentralen Gegenstand der Interaktion in peer-groups männlicher Jugendlicher: An der stilisierenden Repräsentation der Anderen gewinnt die eigene Gruppe ihr Profil ex negativo. In diesem Beitrag werden anhand von Aufnahmen natürlicher Gespräche Verfahren, mit denen Mitglieder einer peer-group männlicher Jugendlicher implizite Selbstdefmitionen durch Alteritätskonstruktionen vornehmen, rekonstruiert. Aufgrund der für die peer-group-Interaktion generell leitenden Orientierung an der Erzeugung von unterhaltsamem Wettbewerb tendiert die Repräsentation des Anderen zur stereotypisierenden Darstellung. Diese ist durch die selektive Darstellung von unangemessenem bis groteskem Verhalten der out-group, durch humoristische bis karikierende Überzeichnung und durch das kollektive expressive Auskosten der negativen Bewertung der Anderen gekennzeichnet. In dieser Form der Abgrenzung von Anderen erzeugt die Gruppe emotional involvierende Interaktionsereignisse, mit denen Gruppen-Konsens und -Kohäsion hergestellt und latent normativ-moralische Kollektiv-Orientierungen reproduziert werden, ohne dass jedoch damit eine explizite, verpflichtende Selbstdefinition der Gruppe verbunden wäre, die sich als potenziell konflikterzeugende Beschränkung der Handlungsspielräume der einzelnen Gruppenmitglieder auswirken könnte. Das Stereotypisieren fremder Identitäten bietet also eine Lösung für die prekäre Balance zwischen Zwängen und Verbindlichkeiten einer gemeinsamen Gruppen-Identität einerseits und dem Verlangen nach individuellen Freiräumen andererseits.