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An ongoing academic and research program, the “Vocabula Grammatica” lexicon, implemented by the Centre for the Greek Language (Thessaloniki, Greece), aims at lemmatizing all the philological, grammatical, rhetorical, and metrical terms in the written texts of scholars (philologists and scholiasts) who curated the ancient Greek literature from the beginning of the Hellenistic period (4th/3rd c. BC) until the end of the Byzantine era (15th c. AD). In particular, it aspires to fill serious gaps (a) in the study of ancient Greek scholarship and (b) in the lexicography of the ancient Greek language and literature. By providing specific examples, we will highlight the typical and methodological features of the forthcoming dictionary.
As open class repair initiators (OCRIs, e.g., “what” or “huh”) do not specify the type of repairable, choosing an adequate repair format in the next turn becomes a practical problem for the participants. Whereas in monolingual/L1 speaker conversations participants typically orient towards troubles caused by reduced acoustic intelligibility or by topical/sequential disjunction, in multilingual/L2 interactions possible problems regarding asymmetric language choices and skills can be added – and might be responded to accordingly. Based on videotaped international business meetings and interactions at a customs post, this paper investigates various open class and embodied other-initiations of repair. By means of a conversation analytical and multimodal approach to social interaction, this contribution focuses first on instances of audible OCRIs and illustrates that they are accompanied by embodied conduct. Second, two types of embodied other-initiation of repair are scrutinized: a lifted eyebrows/head display and a freeze display in which movements are suspended. The analysis shows that participants treat these as referring either to troubles in hearing (display 1) or to troubles in understanding the linguistic format (display 2). This leads to the formulation of further desiderata and analytical challenges regarding the multimodal other-initiation of repair in general and in professional international settings in particular.
“My Curiosity was Satisfied, but not in a Good Way”: Predicting User Ratings for Online Recipes
(2014)
In this paper, we develop an approach to automatically predict user ratings for recipes at Epicurious.com, based on the recipes’ reviews. We investigate two distributional methods for feature selection, Information Gain and Bi-Normal Separation; we also compare distributionally selected features to linguistically motivated features and two types of frameworks: a one-layer system where we aggregate all reviews and predict the rating vs. a two-layer system where ratings of individual reviews are predicted and then aggregated. We obtain our best results by using the two-layer architecture, in combination with 5 000 features selected by Information Gain. This setup reaches an overall accuracy of 65.60%, given an upper bound of 82.57%.
Verbs may be attributed to higher agency than other grammatical categories. In Study 1, we confirmed this hypothesis with archival datasets comprising verbs (N = 950) and adjectives (N = 2115). We then investigated whether verbs (vs. adjectives) increase message effectiveness. In three experiments presenting potential NGOs (Studies 2 and 3) or corporate campaigns (Study 4) in verb or adjective form, we demonstrate the hypothesized relationship. Across studies, (overall N = 721) grammatical agency consistently increased message effectiveness. Semantic agency varied across contexts by either increasing (Study 2), not affecting (Study 3), or decreasing (Study 4) the effectiveness of the message. Overall, experiments provide insights in to the meta-semantic effects of verbs – demonstrating how grammar may influence communication outcomes.
Having found their way onto the computer screens, comics soon branched into webcomics. These kept a lot of the characteristics of print comic books, but gradually adapted new unexplored modes of representation. Three relatively new ‘enhancements’ to the medium of comics are presented in this article: webcomics enhanced through the use of the infinite canvas, as proposed by Scott McCloud, those enhanced with videos and/or sound, and lastly those enhanced with interactive and ludic elements. All of the mentioned push the medium of comics into new waters, and by doing so they add new layers of meaning and modify their structure based on the make-up of the implemented features. Infinite canvas manages to lift some limitations of print comics without changing the overall feel too drastically, while animated and voiced webcomics, as well as interactive or game comics, have a much higher inclination to transgress into domains of other media and transform themselves in order to accommodate and integrate these novel foreign features.
We compare the use of überhaupt and sowieso in Dutch and German. We use the world-wide web as the main resource and pursue a zigzag strategy, trying to find usages going back and forth between dictionaries, intuitions and real data obtained through web search. To our surprise, the results more or less confirm the decision of Dutch dictionaries to consider überhaupt and sowieso synonymous. In German, we find no synonymy, but only a great overlap of usage conditions in declarative sentences.
Despite the importance of the agent role for language grammar and processing, its definition and features are still controversially discussed in the literature on semantic roles. Moreover, diagnostic tests to dissociate agentive from non-agentive roles are typically applied with qualitative introspection data. We investigated whether quantitative acceptability ratings obtained with a well-established agentivity test, the DO-cleft, provide evidence for the feature-based prototype account of (Dowty, David R. 1991. Thematic protoroles and argument selction. Language 67(3). 547-619) postulating that agentivity increases with the number of agentive features that a role subsumes. We used four different intransitive verb classes in German and collected acceptability judgements from non-expert native speakers of German. Our results show that sentence acceptability increases linearly with the number of agentive features and, hence, agentivity. Moreover, our findings confirm that sentience belongs to the group of proto-agent features. In summary, this suggests that a multidimensional account including a specific mechanism for role prototypicality (feature accumulation) successfully captures gradient acceptability clines. Quantitative acceptability estimates are a meaningful addition to linguistic theorizing.
The IMS Open Corpus Workbench (CWB) software currently uses a simple tabular data model with proven limitations. We outline and justify the need for a new data model to underlie the next major version of CWB. This data model, dubbed Ziggurat, defines a series of types of data layer to represent different structures and relations within an annotated corpus; each such layer may contain variables of different types. Ziggurat will allow us to gradually extend and enhance CWB’s existing CQP-syntax for corpus queries, and also make possible more radical departures relative not only to the current version of CWB but also to other contemporary corpus-analysis software.
This paper presents an annotation scheme for English modal verbs together with sense-annotated data from the news domain. We describe our annotation scheme and discuss problematic cases for modality annotation based on the inter-annotator agreement during the annotation. Furthermore, we present experiments on automatic sense tagging, showing that our annotations do provide a valuable training resource for NLP systems.