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This article examines how the most frequent imperative forms of the verb to show in German (zeig mal) and Czech (ukaž) are deployed in object-centred sequences. Specifically, it focuses on smartphone-based showing activities as these were the main sequential environments of show imperatives in the datasets investigated. In both languages, the imperative form does not merely aim to elicit a responsive action from the smartphone holder (such as making the device available) but projects an individual course of action from the requester’s side in the form of an immediate visual inspection of the digital content. This inspection is carried out as part of a joint course of action, allowing the recipient to provide a more detailed response to a prior action. Therefore, this specific imperative form is proven to be cross-linguistically suited to technology-mediated inspection sequences.
Der Beitrag widmet sich der Ausgestaltung von Instruktionen und Aufforderungen zum rückwärts Einparken im theoretischen und praktischen Fahrschulunterricht in Abhängigkeit von den Eigenschaften der jeweiligen Unterrichtssituation. Verglichen werden dazu Instruktionssequenzen aus drei Vermittlungstypen: 1. die Instruktion anhand einer software-gestützten Einparksimulation im Theorie-Unterricht, 2. die Instruktion anhand einer Modellautodemonstration im Fahrschulauto, und 3. der direkt angeschlossene erste praktische Übungsvorgang. Eine Untersuchung der grammatischen Ausgestaltung der Instruktionen und der verkörperten Handlungen zeigt eine besondere Funktion der Modellautodemonstration: Dieser Vermittlungstyp vereint Aspekte sowohl der Unterrichtssituation im Fahrschulraum als auch im fahrenden Auto. Die Orientierungspunkte am Modell werden mit denen des 'realen' Autos und seiner Umgebung verbunden. Dabei offenbart sich in den Instruktionen und Aufforderungen ein Kontinuum von Theorie und Praxis, dessen Ausprägungen maßgeblich von der (Ent-)Kopplung bezüglich der Anwendungssituation und der (Nicht-)Mobilität des Autos abhängen. Die Untersuchung zeigt, wie grammatische und multimodale Formen an ihren lokalen und situativen Kontext angepasst und interpretiert werden.
We are witnessing an emerging digital revolution. For the past 25–30 years, at an increasing pace, digital technologies—especially the internet, mobile phones and smartphones—have transformed the everyday lives of human beings. The pace of change will increase, and new digital technologies will become even more tightly entangled in human everyday lives. Artificial intelligence (AI), the Internet of Things (IoT), 6G wireless solutions, virtual reality (VR), augmented reality (AR), mixed reality (XR), robots and various platforms for remote and hybrid communication will become embedded in our lives at home, work and school.
Digitalisation has been identified as a megatrend, for example, by the OECD (2016; 2019). While digitalisation processes permeate all aspects of life, special attention has been paid to its impact on the ageing population, everyday communication practices, education and learning and working life. For example, it has been argued that digital solutions and technologies have the potential to improve quality of life, speed up processes and increase efficiency. At the same time, digitalisation is likely to bring with it unexpected trends and challenges. For example, AI and robots will doubtlessly speed up or take over many routine-based work tasks from humans, leading to the disappearance of certain occupations and the need for re-education. This, in turn, will lead to an increased demand for skills that are unique to humans and that technologies are not able to master. Thus, developing human competences in the emerging digital era will require not only the mastering of new technical skills, but also the advancement of interpersonal, emotional, literacy and problem-solving skills.
It is important to identify and describe the digitalisation phenomena—pertaining to individuals and societies—and seek human-centric answers and solutions that advance the benefits of and mitigate the possible adverse effects of digitalisation (e.g. inequality, divisions, vulnerability and unemployment). This requires directing the focus on strengthening the human skills and competences that will be needed for a sustainable digital future. Digital technologies should be seen as possibilities, not as necessities.
There is a need to call attention to the co-evolutionary processes between humans and emerging digital technologies—that is, the ways in which humans grow up with and live their lives alongside digital technologies. It is imperative to gain in-depth knowledge about the natural ways in which digital technologies are embedded in human everyday lives—for example, how people learn, interact and communicate in remote and hybrid settings or with artificial intelligence; how new digital technologies could be used to support continuous learning and understand learning processes better and how health and well-being can be promoted with the help of new digital solutions.
Another significant consideration revolves around the co-creation of our digital futures. Important questions to be asked are as follows: Who are the ones to co-create digital solutions for the future? How can humans and human sciences better contribute to digitalisation and define how emerging technologies shape society and the future? Although academic and business actors have recently fostered inclusion and diversity in their co-creation processes, more must be done. The empowerment of ordinary people to start acting as active makers and shapers of our digital futures is required, as is giving voice to those who have traditionally been silenced or marginalised in the development of digital technology. In the emerging co-creation processes, emphasis should be placed on social sustainability and contextual sensitivity. Such processes are always value-laden and political and intimately intertwined with ethical issues.
Constant and accelerating change characterises contemporary human systems, our everyday lives and the environment. Resilience thinking has become one of the major conceptual tools for understanding and dealing with change. It is a multi-scalar idea referring to the capacity of individuals and human systems to absorb disturbances and reorganise their functionality while undergoing a change. Based on the evolving new digital technologies, there is a pressing need to understand how these technologies could be utilised for human well-being, sustainable lifestyles and a better environment. This calls for analysing different scales and types of resilience in order to develop better technology-based solutions for human-centred development in the new digital era.
This white paper is a collaborative effort by researchers from six faculties and groups working on questions related to digitalisation at the University of Oulu, Finland. We have identified questions and challenges related to the emerging digital era and suggest directions that will make possible a human-centric digital future and strengthen the competences of humans and humanity in this era.
Directing, negotiating and planning: 'Aus Spiel' ('for play') in children's pretend joint play
(2021)
We are interested in how children organize joint pretend play. In this kind of play, children create an invented world by transforming matters of the real world into matters of a fictional world (e.g., pretending to be a 'giant' or treating a particular spatial area as a 'witch's kitchen'). Since there are no rules and no script, every next step in the game is an improvisation designed here and now. Children engaged in free play have equal rights to determine what should happen next. For that reason, they have to negotiate next steps. We are interested in a particular expression that children often use in joint play: aus Spaß/Spiel ('for fun' or 'for play', similar to 'let's pretend'). Based on a corpus of five hours of video recordings of two pairs of twins (the younger children are between 3 and 5 years old, the older ones are 8 years old), we show that children regularly use aus Spiel while playing as a method for shaping the activity. Inventing new events, children try to get their co-players to accept them and act accordingly. In that context, issues of (dis-)alignment and deontic rights become relevant. Here, we are interested in the interactional work that aus Spiel-('let's pretend')-turns do and how co-players respond.
Instruieren in kreativen Settings – wie Vorgaben der Regie durch Schauspielende ausgestaltet werden
(2021)
Instruktionen sind darauf angelegt, ein festgelegtes Ergebnis zu erzielen, v.a. in instrumentellen Arbeitskontexten oder Lehr-Lern-Settings. In kreativen Settings dagegen existieren häufig keine klar definierten Lerninhalte. Das Endprodukt und der Weg dorthin werden vielmehr bewusst offen gehalten, um Kreativität zu ermöglichen. Trotzdem machen Instruktionen auch in kreativen Settings einen Großteil der Äußerungen aus. Wir zeigen an zwei typischen Fällen aus Theaterproben, wie Instruktionen in kreativen Settings Neues hervorzubringen vermögen. Regisseur*innen arbeiten mit relativ offenen Rahmeninstruktionen, die von Schauspielenden in Folgehandlungen auszugestalten sind. Instruierte Handlungen haben so ein hohes Potenzial an Eigeninitiative und liefern die Grundlage für Regisseur*innen, um Aspekte des vorgängigen Spiels der Schauspieler*innen affirmativ aufzugreifen, die sie selbst zuvor so nicht instruiert haben. Diese Selektionen der Regie greifen einen Teil des dargebotenen Schauspiels auf und machen es für das zukünftige Handeln verbindlich. Unsere Studie untersucht, wie Instruktionen Folgehandeln evozieren, auf das sie selbst wiederum aufbauen. Grundlage ist ein Korpus von 800 Stunden Videoaufnahmen von Theaterproben.
This study builds on a large body of work on the use of linguistic forms for requests in social interaction. Using Conversation Analysis / Interactional Linguistics, this study explores the use of two recurrent linguistic formats for requesting in spoken German – simple interrogatives ('do you do ..?') and kannst du VP? ('can you do..?') interrogatives. Based on a corpus of video-recorded, naturally occurring data of mundane data, this study demonstrates one of the interactional factors that is relevant for the choice between alternative interrogative request formats in spoken German – recipient's embodied availability before and during the request initiation. It is shown that simple interrogatives are used to request an action from a recipient who is either available or involved in their own project, which, however, does not have to be suspended or interrupted for the compliance with the request. In contrast, kannst du VP? interrogatives occur in environments in which the recipient is already engaged in a project that must be suspended in order to grant the request.
Obwohl Smartphones und andere mobile Endgeräte mittlerweile ein fester Bestandteil unseres Alltags sind, betonen öffentliche und wissenschaftliche Diskurse immer noch bevorzugt mögliche negative Auswirkungen ihres Gebrauchs auf Gesundheit und Kommunikationsverhalten. Dieser Beitrag skizziert einen anderen Ansatz zur Analyse alltäglichen Technologiegebrauchs, indem er zunächst auf Studien aus der angewandten Linguistik und insbesondere der interaktionalen Forschung eingeht, die sich auf dessen öffentliche Beobachtbarkeit, Mobilität und Ubiquität konzentrieren. Anhand zweier Auszüge aus videoaufgezeichneten Interaktionen wird dann aufgezeigt, wie eine multimodale und sequentielle Analyse dazu beitragen kann, Technologiegebrauch als eine routinemäßige und geordnete soziale Praktik zu verstehen, die nicht mit sozialem, kooperativem Handeln in Widerspruch steht oder dieses gefährdet. Ein detaillierter Blick auf situierten Smartphonegebrauch in informellen und institutionellen Face-to-Face-Settings lenkt die analytische Aufmerksamkeit weg von einer generisch positiven oder negativen Bewertung der Technologie hin zu verschiedenen interaktionalen Phänomenen, die mit ihrer Handhabung und Erkundung in Zusammenhang stehen. Es wird abschließend argumentiert, dass diese Art von mikroanalytischem Ansatz zu einer facettenreichen und objektiveren Perspektive auf die situierte Nutzung mobiler Geräte beitragen kann.