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This contribution investigates the use of the Czech particle jako (“like”/“as”) in naturally occurring conversations. Inspired by interactional research on unfinished or suspended utterances and on turn-final conjunctions and particles, the analysis aims to trace the possible development of jako from conjunction to a tag-like particle that can be exploited for mobilizing affiliative responses. Traditionally, jako has been described as conjunction used for comparing two elements or for providing a specification of a first element [“X (is) like Y”]. In spoken Czech, however, jako can be flexibly positioned within a speaking turn and does not seem to operate as a coordinating or hypotactic conjunction. As a result, prior studies have described jako as a polyfunctional particle. This article will try to shed light on the meaning of jako in spoken discourse by focusing on its apparent fuzzy or “filler” uses, i.e., when it is found in a mid-turn position in multi-unit turns and in the immediate vicinity of hesitations, pauses, and turn suspensions. Based on examples from mundane, video-recorded conversations and on a sequential and multimodal approach to social interaction, the analyses will first show that jako frequently frames discursive objects that co-participants should respond to. By using jako before a pause and concurrently adopting specific embodied displays, participants can more explicitly seek to mobilize responsive action. Moreover, as jako tends to cluster in multi-unit turns involving the formulation of subjective experience or stance, it can be shown to be specifically designed for mobilizing affiliative responses. Finally, it will be argued that the potential of jako to open up interactive turn spaces can be linked to the fundamental comparative semantics of the original conjunction.
Der Beitrag widmet sich der Ausgestaltung von Instruktionen und Aufforderungen zum rückwärts Einparken im theoretischen und praktischen Fahrschulunterricht in Abhängigkeit von den Eigenschaften der jeweiligen Unterrichtssituation. Verglichen werden dazu Instruktionssequenzen aus drei Vermittlungstypen: 1. die Instruktion anhand einer software-gestützten Einparksimulation im Theorie-Unterricht, 2. die Instruktion anhand einer Modellautodemonstration im Fahrschulauto, und 3. der direkt angeschlossene erste praktische Übungsvorgang. Eine Untersuchung der grammatischen Ausgestaltung der Instruktionen und der verkörperten Handlungen zeigt eine besondere Funktion der Modellautodemonstration: Dieser Vermittlungstyp vereint Aspekte sowohl der Unterrichtssituation im Fahrschulraum als auch im fahrenden Auto. Die Orientierungspunkte am Modell werden mit denen des 'realen' Autos und seiner Umgebung verbunden. Dabei offenbart sich in den Instruktionen und Aufforderungen ein Kontinuum von Theorie und Praxis, dessen Ausprägungen maßgeblich von der (Ent-)Kopplung bezüglich der Anwendungssituation und der (Nicht-)Mobilität des Autos abhängen. Die Untersuchung zeigt, wie grammatische und multimodale Formen an ihren lokalen und situativen Kontext angepasst und interpretiert werden.
Directing, negotiating and planning: 'Aus Spiel' ('for play') in children's pretend joint play
(2021)
We are interested in how children organize joint pretend play. In this kind of play, children create an invented world by transforming matters of the real world into matters of a fictional world (e.g., pretending to be a 'giant' or treating a particular spatial area as a 'witch's kitchen'). Since there are no rules and no script, every next step in the game is an improvisation designed here and now. Children engaged in free play have equal rights to determine what should happen next. For that reason, they have to negotiate next steps. We are interested in a particular expression that children often use in joint play: aus Spaß/Spiel ('for fun' or 'for play', similar to 'let's pretend'). Based on a corpus of five hours of video recordings of two pairs of twins (the younger children are between 3 and 5 years old, the older ones are 8 years old), we show that children regularly use aus Spiel while playing as a method for shaping the activity. Inventing new events, children try to get their co-players to accept them and act accordingly. In that context, issues of (dis-)alignment and deontic rights become relevant. Here, we are interested in the interactional work that aus Spiel-('let's pretend')-turns do and how co-players respond.
Instruieren in kreativen Settings – wie Vorgaben der Regie durch Schauspielende ausgestaltet werden
(2021)
Instruktionen sind darauf angelegt, ein festgelegtes Ergebnis zu erzielen, v.a. in instrumentellen Arbeitskontexten oder Lehr-Lern-Settings. In kreativen Settings dagegen existieren häufig keine klar definierten Lerninhalte. Das Endprodukt und der Weg dorthin werden vielmehr bewusst offen gehalten, um Kreativität zu ermöglichen. Trotzdem machen Instruktionen auch in kreativen Settings einen Großteil der Äußerungen aus. Wir zeigen an zwei typischen Fällen aus Theaterproben, wie Instruktionen in kreativen Settings Neues hervorzubringen vermögen. Regisseur*innen arbeiten mit relativ offenen Rahmeninstruktionen, die von Schauspielenden in Folgehandlungen auszugestalten sind. Instruierte Handlungen haben so ein hohes Potenzial an Eigeninitiative und liefern die Grundlage für Regisseur*innen, um Aspekte des vorgängigen Spiels der Schauspieler*innen affirmativ aufzugreifen, die sie selbst zuvor so nicht instruiert haben. Diese Selektionen der Regie greifen einen Teil des dargebotenen Schauspiels auf und machen es für das zukünftige Handeln verbindlich. Unsere Studie untersucht, wie Instruktionen Folgehandeln evozieren, auf das sie selbst wiederum aufbauen. Grundlage ist ein Korpus von 800 Stunden Videoaufnahmen von Theaterproben.
This study builds on a large body of work on the use of linguistic forms for requests in social interaction. Using Conversation Analysis / Interactional Linguistics, this study explores the use of two recurrent linguistic formats for requesting in spoken German – simple interrogatives ('do you do ..?') and kannst du VP? ('can you do..?') interrogatives. Based on a corpus of video-recorded, naturally occurring data of mundane data, this study demonstrates one of the interactional factors that is relevant for the choice between alternative interrogative request formats in spoken German – recipient's embodied availability before and during the request initiation. It is shown that simple interrogatives are used to request an action from a recipient who is either available or involved in their own project, which, however, does not have to be suspended or interrupted for the compliance with the request. In contrast, kannst du VP? interrogatives occur in environments in which the recipient is already engaged in a project that must be suspended in order to grant the request.
Within a rapidly digitalising society, it is important to understand how the learning and teaching of digital skills play out in situ, particularly amongst older adults who acquire these skills later in life. This paper focuses on participants engaged in the process of learning digital skills in adult education courses. Using video recordings from adult education centres in Finland and Germany, we explore how students mobilise their teachers’ assistance when encountering problems with their smartphones, laptops or tablets. Prior research on social interaction has shown that assistance can be recruited through a variety of verbal and embodied formats. In this specific educational setting, participants can use complaints about their digital skills or mobile devices to obtain assistance. Utilising multimodal conversation analysis, we describe two basic sequence types involving students’ complaints, discuss their cross-linguistic characteristics, and reflect on their connection to this educational setting and digital devices.
This article investigates mundane photo taking practices with personal mobile devices in the co-presence of others, as well as “divergent” self-initiated smartphone use, thereby exploring the impact of everyday technologies on social interaction. Utilizing multimodal conversation analysis, we examined sequences in which young adults take pictures of food and drinks in restaurants and cafés. Although everyday interactions are abundant in opportunities for accomplishing food photography as a side activity, our data show that taking pictures is also often prioritized over other activities. Through a detailed sequential analysis of video recordings and dynamic screen captures of mobile devices, we illustrate how photographers orient to the momentary opportunities for and relevance of photo taking, that is, how they systematically organize their photographing with respect to the ongoing social encounter and the (projected) changes in the material environment. We investigate how the participants multimodally negotiate the “mainness” and “sideness” (Mondada, 2014) of situated food photography and describe some particular features of participants’ conduct in moments of mundane multiactivity.
In this chapter, we will investigate smartphone-based showing sequences in everyday social encounters, that is, moments in which a personal mobile device is used for presenting (audio-)visual content to co-present participants. Despite a growing interest in object-centred sequences and mundane technology use, detailed accounts of the sequential, multimodal, and material dimensions of showing sequences are lacking. Based on video data of social interactions in different languages and on the framework of multimodal interaction analysis, this chapter will explore the link between mobile device use and social practices. We will analyse how smartphone showers and their recipients coordinate the manipulation of a technological object with multiple courses of action, and reflect upon the fundamental complexity of this by-now routine joint activity.