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Having found their way onto the computer screens, comics soon branched into webcomics. These kept a lot of the characteristics of print comic books, but gradually adapted new unexplored modes of representation. Three relatively new ‘enhancements’ to the medium of comics are presented in this article: webcomics enhanced through the use of the infinite canvas, as proposed by Scott McCloud, those enhanced with videos and/or sound, and lastly those enhanced with interactive and ludic elements. All of the mentioned push the medium of comics into new waters, and by doing so they add new layers of meaning and modify their structure based on the make-up of the implemented features. Infinite canvas manages to lift some limitations of print comics without changing the overall feel too drastically, while animated and voiced webcomics, as well as interactive or game comics, have a much higher inclination to transgress into domains of other media and transform themselves in order to accommodate and integrate these novel foreign features.
Dieser Beitrag stellt nach einer kurzen allgemeinen Einführung die Datenbank für Gesprochenes Deutsch (DGD) und das Forschungs- und Lehrkorpus Gesprochenes Deutsch (FOLK) als Instrumente speziell für gesprächsanalytisches Arbeiten vor. Anhand des Beispiels sprich als Diskursmarker für Reformulierungen werden Schritt für Schritt die Ressourcen und Tools für systematische korpus- und datenbankgesteuerte Recherchen illustriert: Nutzungsmöglichkeiten der Token-, Kontext-, Metadaten- und Positionssuche werden gezeigt, jeweils in Bezug auf und im wechselseitigen Verhältnis mit qualitativen Fallanalysen, auch mit Belegannotationen nach analyserelevanten (strukturellen und funktionalen) Kategorien. Schließlich wird das heißt als weiterer Reformulierungsindikator für eine vergleichende Analyse herangezogen. Dieser Beitrag stellt eine detailliertere Ausarbeitung einer kürzeren, eher technisch-didaktischen Online-Handreichung (Kaiser/ Schmidt 2016) zu diesem Thema dar, und hat einen stärker inhaltlich-analytischen Fokus.
Weihnachten erzählen
(2016)
Editorial
(2016)
Co-development of action, conceptualization and social interaction mutually scaffold and support each other within a virtuous feedback cycle in the development of human language in children. Within this framework, the purpose of this article is to bring together diverse but complementary accounts of research methods that jointly contribute to our understanding of cognitive development and in particular, language acquisition in robots. Thus, we include research pertaining to developmental robotics, cognitive science, psychology, linguistics and neuroscience, as well as practical computer science and engineering. The different studies are not at this stage all connected into a cohesive whole; rather, they are presented to illuminate the need for multiple different approaches that complement each other in the pursuit of understanding cognitive development in robots. Extensive experiments involving the humanoid robot iCub are reported, while human learning relevant to developmental robotics has also contributed useful results.
Disparate approaches are brought together via common underlying design principles. Without claiming to model human language acquisition directly, we are nonetheless inspired by analogous development in humans and consequently, our investigations include the parallel co-development of action, conceptualization and social interaction. Though these different approaches need to ultimately be integrated into a coherent, unified body of knowledge, progress is currently also being made by pursuing individual methods.