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Die Digitalisierung der Medien und die Vernetzung der Kommunikation prägen maßgeblich unseren Alltag: Sie beeinflussen die kommunikativen Kulturtechniken des Lesens, Schreibens und Erzählens. Die Autorinnen und Autoren widmen sich diesem Phänomen aus dem Blickwinkel der Sprach-, Literatur-, Geschichts- sowie Politikwissenschaft und analysieren seine Bedeutung für die Produktion, Organisation und Rezeption unseres kulturellen Wissens.
Wortartikel
(2013)
Grammatische Strukturen verbinden Systeme des Denkens und Systeme des Sprechens und Zeigens, deren jeweilige Bedingungen kaum zueinander zu passen scheinen. Der Reparaturansatz betrachtet den regulären Umgang mit Übersetzungsproblemen innerhalb des grammatischen Systems und an seinen Schnittstellen als konstitutiv für Expressivität und Ökonomie der Sprache. Reparaturen sind produktive Wiedergutmachungs- und Anpassungsmechanismen, die linguistische Phänomene als Reflex der Kompensation für derivationelle oder interpretative Schäden erklären.
Based on German speaking data from various activity types, the range of multimodal resources used to construct turn-beginnings is reviewed. It is claimed that participants in talk-in-interaction need to deal with four tasks in order to construct a turn which precisely fits the interactional moment of its production:
1. Achieve joint orientation: The accomplishment of the socio-spatial prerequisites necessary for producing a turn which is to become part of the participants’ common ground.
2. Display uptake: Next speaker needs to display his/her understanding of the interaction so far as the backdrop on which the production of the upcoming turn is based.
3. Deal with projections from prior talk: The speaker has to deal with projections which have been established by (the) previous turn(s) with respect to the upcoming turn.
4. Project properties of turn-in-progress: The speaker needs to orient the recipient to properties of the turn s/he is about to produce.
Turn-design thus can be seen to be informed by tasks related to the multimodal, embodied, and interactive contingencies of online-construction of turns. The four tasks are ordered in terms of prior tasks providing the prerequisite for accomplishing a later task.