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Directing, negotiating and planning: 'Aus Spiel' ('for play') in children's pretend joint play
(2021)
We are interested in how children organize joint pretend play. In this kind of play, children create an invented world by transforming matters of the real world into matters of a fictional world (e.g., pretending to be a 'giant' or treating a particular spatial area as a 'witch's kitchen'). Since there are no rules and no script, every next step in the game is an improvisation designed here and now. Children engaged in free play have equal rights to determine what should happen next. For that reason, they have to negotiate next steps. We are interested in a particular expression that children often use in joint play: aus Spaß/Spiel ('for fun' or 'for play', similar to 'let's pretend'). Based on a corpus of five hours of video recordings of two pairs of twins (the younger children are between 3 and 5 years old, the older ones are 8 years old), we show that children regularly use aus Spiel while playing as a method for shaping the activity. Inventing new events, children try to get their co-players to accept them and act accordingly. In that context, issues of (dis-)alignment and deontic rights become relevant. Here, we are interested in the interactional work that aus Spiel-('let's pretend')-turns do and how co-players respond.
Musikfernsehsender
(2009)
Der Beitrag beschäftigt sich mit kommunikativen Praktiken in audiovisuellen Webformaten am Beispiel von sogenannten „Let’s Plays“, in denen ein Videospiel im Internet für Zuschauende gespielt und kommentiert wird. An live ausgestrahlten Let’s Plays zeigen wir, wie Zuschauende mit Produzierenden während der Ausstrahlung interagieren und so integraler Bestandteil des entstehenden Produkts werden. Live ausgestrahlte Let’s Plays machen eine Trennung zwischen Produktion, Produkt und Rezeption, wie wir sie von traditionellen Medien kennen, obsolet. Wir sprechen daher von sogenannten Medienketten. Sie zeichnen sich dadurch aus, dass die drei genannten Elemente, aufgrund der gegebenen medialen Affordanzen ineinander übergehen, sich dynamisch beeinflussen oder gegenseitig hervorbringen.
Interaktion und Medien
(2017)
A large database is a desirable basis for multimodal analysis. The development of more elaborate methods, data banks, and tools for a stronger empirical grounding of multimodal analysis is a prevailing topic within multimodality. Prereq- uisite for this are corpora for multimodal data. Our contribution aims at developing a proposal for gathering and building multimodal corpora of audio-visual social media data, predominantly YouTube data.Our contribution has two parts: First we outline a participation framework which is able to represent the complexity of YouTube communication. To this end we ‘dissect’ the different communicative and multimodal layers YouTube consists of. Besides the Video performance YouTube also integrates comments, social media operators, commercials, and announcements for further YouTube Videos. The data consists of various media and modes and is interactively engaged in various discourses. Hence, it is rather difficult to decide what can be considered as a basic communicative unit (or a ‘turn’) and how it can be mapped. Another decision to be made is which elements are of higher priority than others, thus have to be integrated in an adequate transcription format. We illustrate our conceptual considerations on the example of so-called L e t’s Plays, which are supposed to present and comment Computer gaming processes.The second part is devoted to corpus building. Most previous studies either worked with ad hoc data samples or outlined data mining and data sampling strategies. Our main aim is to delineate in a systematic way and based on the conceptual outline in the first part necessary elements which should be part of a YouTube corpus. To this end we describe in a first Step which components (e.g., the Video itself, the comments, the metadata, etc.) should be captured. ln a second Step we outline why and which relations (e.g., screen appearances, hypertextual struc- tures, etc.) are worth to get part of the corpus. In sum, our contribution aims at outlining a proposal for gathering and systematizing multimodal data, specifically audio-visual social media data, in a corpus derived from a conceptual modeling of important communicative processes of the research object itself.
In so-called Let’s Plays, video gaming is presented and verbally commented by Let’s Players on the internet for an audience. When only watched but not played, the most attractive features of video games, immersion and interactivity, get lost – at least for the internet audience. We assume that the accompanying reactions (transmitted via a so-called facecam) and verbal comments of Let’s Players on their game for an audience contribute to an embodiment of their avatars which makes watching a video game more attractive. Following an ethnomethodological conversation analytical (EMCA) approach, our paper focusses on two practices of embodying avatars. A first practice is that Let’s Players verbally formulate their actions in the game. By that, they make their experiences and the 'actions' of avatars more transparent. Secondly, they produce response cries (Goffman) in reaction to game events. By that, they enhance the liveliness of their avatars. Both practices contribute to a co-construction of a specific kind of (tele-)presence.
TV-Formate
(2017)
Interaktive Emergenz und Stabilisierung. Zur Entstehung kollektiver Kreativität in Theaterproben
(2020)
In workplace settings, skilled participants cooperate on the basis of shared routines in smooth and often implicit ways. Our study shows how interactional histories provide the basis for routine coordination. We draw on theater rehearsals as a perspicuous setting for tracking interactional histories. In theater rehearsals, the process of building performing routines is in focus. Our study builds on collections of consecutive performances of the same instructional task coming from a corpus of video-recordings of 30 h of theater rehearsals of professional actors in German. Over time, instructions and their implementations are routinely coordinated by virtue of accumulated shared interactional experience: Instructions become shorter, the timing of responses becomes increasingly compacted and long negotiations are reduced to a two-part sequence of instruction and implementation. Overall, a routine of how to perform the scene emerges. Over interactional histories, patterns of projection of next actions emanating from instructions become reliable and can be used by respondents as sources for anticipating and performing relevant next actions. The study contributes to our understanding of how shared knowledge and routines accumulate over shared interactional experiences in publicly performed and reciprocally perceived ways and how this impinges on the efficiency of joint action.
Instruieren in kreativen Settings – wie Vorgaben der Regie durch Schauspielende ausgestaltet werden
(2021)
Instruktionen sind darauf angelegt, ein festgelegtes Ergebnis zu erzielen, v.a. in instrumentellen Arbeitskontexten oder Lehr-Lern-Settings. In kreativen Settings dagegen existieren häufig keine klar definierten Lerninhalte. Das Endprodukt und der Weg dorthin werden vielmehr bewusst offen gehalten, um Kreativität zu ermöglichen. Trotzdem machen Instruktionen auch in kreativen Settings einen Großteil der Äußerungen aus. Wir zeigen an zwei typischen Fällen aus Theaterproben, wie Instruktionen in kreativen Settings Neues hervorzubringen vermögen. Regisseur*innen arbeiten mit relativ offenen Rahmeninstruktionen, die von Schauspielenden in Folgehandlungen auszugestalten sind. Instruierte Handlungen haben so ein hohes Potenzial an Eigeninitiative und liefern die Grundlage für Regisseur*innen, um Aspekte des vorgängigen Spiels der Schauspieler*innen affirmativ aufzugreifen, die sie selbst zuvor so nicht instruiert haben. Diese Selektionen der Regie greifen einen Teil des dargebotenen Schauspiels auf und machen es für das zukünftige Handeln verbindlich. Unsere Studie untersucht, wie Instruktionen Folgehandeln evozieren, auf das sie selbst wiederum aufbauen. Grundlage ist ein Korpus von 800 Stunden Videoaufnahmen von Theaterproben.
In theater as a bodily-spatial art form, much emphasis is placed on the way actors perform movements in space as an important multimodal resource for creating meaning. In theater rehearsals, movements are created in series of directors' instructions and actors' implementations. Directors' instructions on how to conduct a movement often draw on embodied demonstrations in contrast to verbal descriptions. For instance, to instruct an actress to act like a school girl a director can use depictive (he demonstrates the expected behavior) instead of descriptive (“can you act like a school girl”) means. Drawing on a corpus of 400 h video recordings of rehearsal interactions in three German professional theater productions, from which we selected 265 cases, we examine ways to instruct movement-based actions in theater rehearsals. Using a multimodally extended ethnomethodological-conversation analytical approach, we focus on the multimodal details that constitute demonstrations as complex action types. For the present article, we have chosen nine instances, through which we aim to illuminate (1) The difference in using embodied demonstrations versus verbal descriptions to instruct; (2) typical ways directors combine verbal descriptions with embodied demonstrations in their instructions. First, we ask what constitutes a demonstration and what it achieves in comparison to verbal descriptions. Using a typical case, we illustrate four characteristics of demonstrations that all of the cases we studied share. Demonstrations (1) are embedded in instructional activities; (2) show and do not tell; (3) are responded to by emulating what was shown; (4) are rhetorically shaped to convey the instruction's focus. However, none of the 265 demonstrations we investigated were produced without verbal descriptions. In a second step we therefore ask in which typical ways verbal descriptions accompany embodied demonstrations when directors instruct actors how to play a scene. We distinguish four basic types. Verbal descriptions can be used (1) to build the demonstration itself; (2) to delineate a demonstration verbally within an instruction; (3) to indicate positive (what should be done) and negative (what should be avoided) versions of demonstrations; (4) as an independent means to describe the instruction's focus in addition to the demonstration. Our study contributes to research on how embodied resources are used to create meaning and how they combine with and depend on verbal resources.
In workplace settings, skilled participants cooperate on the basis of shared routines in smooth and often implicit ways. Our study shows how interactional histories provide the basis for routine coordination. We draw on theater rehearsals as a perspicuous setting for tracking interactional histories. In theater rehearsals, the process of building performing routines is in focus. Our study builds on collections of consecutive performances of the same instructional task coming from a corpus of video-recordings of 30 h of theater rehearsals of professional actors in German. Over time, instructions and their implementations are routinely coordinated by virtue of accumulated shared interactional experience: Instructions become shorter, the timing of responses becomes increasingly compacted and long negotiations are reduced to a two-part sequence of instruction and implementation. Overall, a routine of how to perform the scene emerges. Over interactional histories, patterns of projection of next actions emanating from instructions become reliable and can be used by respondents as sources for anticipating and performing relevant next actions. The study contributes to our understanding of how shared knowledge and routines accumulate over shared interactional experiences in publicly performed and reciprocally perceived ways and how this impinges on the efficiency of joint action.
Wie ein Event zum Event wird
(2000)
Harold Garfinkel, Begründer der Ethnomethodologie, wäre dieses Jahr 100 Jahre alt geworden, seine Studies in Ethnomethodology werden 50 Jahre. Grund genug diesen doppelten Geburtstag mit einer Tagung zur "deutschsprachigen Vorge-schichte, Wirkung und Rezeption des Werkes und der Person zu würdigen" (so der Ankündigungstext zur Tagung), die nicht ganz zufällig in Konstanz stattfand, lange Zeit und nach wie vor eine Hochburg rekonstruktiver Sozialforschung (auch) ethnomethodologischer Prägung. Die Tagung Harold Garfinkel's 'Studies in Ethnomethodolgy' – Fifty Years After vom 26.-28.10.2017 an der Universität Konstanz, ausgerichtet vom Lehrstuhl für Allgemeine Soziologie und Kultursoziologie und organisiert von Jörg Bergmann, Christian Meyer und Erhard Schüttpelz, tat dies in einer gebührlichen und beson-deren Weise: Die acht Kapitel der Studies in Ethnomethodology (im Folgenden kurz Studies), ein Konvolut aus Essays und Artikeln, die 1967 erschienen sind, dienten als Grundlage zur Strukturierung der Tagung und als Ausgangspunkt der einzelnen Vorträge.
Theateraufführungen sind ohne Zuschauer nicht denkbar. Zugleich erweisen sich Proben aber als öffentlichkeitsabgeschirmte und intime Vorgänge, da eine (zu frühe) Orientierung an möglichen Publikums-Effekten den kreativen Prozess stört. Auf der Grundlage von über 30 Stunden Videoaufnahmen von Theaterproben zeige ich an ausgewählten Ausschnitten, wie Theatermachende sich sprachlich und körperlich im Probenprozess auf das Publikum beziehen, wie dies interaktiv realisiert wird und welche Rückschlüsse das auf die Weisen der Publikumskonstruktion im Kontext von Proben zulässt.