Constructing co-presence through shared VR gameplay
- This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on instances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simultaneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual configurations of the moment in displaying co-presence and position themselves as active and consequential co-players. The analysis demonstrates how gameplay can be communicatively constructed even in situations where the participants have differential rights and possibilities to act and influence the game.
Author: | Margarethe Olbertz-SiitonenORCiD, Arja Piirainen-MarshORCiDGND, Marko SiitonenORCiD |
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URN: | urn:nbn:de:bsz:mh39-107620 |
DOI: | https://doi.org/10.21248/jfml.2021.31 |
ISSN: | 2569-6491 |
Parent Title (German): | Journal für Medienlinguistik (jfml) |
Publisher: | Leibniz-Institut für Deutsche Sprache (IDS) |
Place of publication: | Mannheim |
Document Type: | Article |
Language: | English |
Year of first Publication: | 2021 |
Date of Publication (online): | 2021/11/12 |
Publicationstate: | Veröffentlichungsversion |
Reviewstate: | Peer-Review |
Tag: | VR-games; co-presence; conversation; conversation analysis; shared gameplay; single player games |
GND Keyword: | Gespräch; Interaktion; Konversationsanalyse; Online-Spiel; Videospiel; Virtuelle Realität |
Volume: | 4 |
Issue: | 2 |
First Page: | 85 |
Last Page: | 122 |
DDC classes: | 400 Sprache / 400 Sprache, Linguistik |
Open Access?: | ja |
Journals: | Journal für Medienlinguistik : jfml = Journal for media linguistics |
Licence (German): | ![]() |