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Constructing co-presence through shared VR gameplay

  • This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presence and position themselves as active and consequential co-players. The analysis demonstrates how gameplay can be communicatively con­structed even in situations where the participants have differential rights and possibilities to act and influence the game.

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Metadaten
Author:Margarethe Olbertz-SiitonenORCiD, Arja Piirainen-MarshORCiDGND, Marko SiitonenORCiD
URN:urn:nbn:de:bsz:mh39-107620
DOI:https://doi.org/10.21248/jfml.2021.31
ISSN:2569-6491
Parent Title (German):Journal für Medienlinguistik (jfml)
Publisher:Leibniz-Institut für Deutsche Sprache (IDS)
Place of publication:Mannheim
Document Type:Article
Language:English
Year of first Publication:2021
Date of Publication (online):2021/11/12
Publicationstate:Veröffentlichungsversion
Reviewstate:Peer-Review
Tag:VR-games; co-presence; conversation; conversation analysis; shared gameplay; single player games
GND Keyword:Gespräch; Interaktion; Konversationsanalyse; Online-Spiel; Videospiel; Virtuelle Realität
Volume:4
Issue:2
First Page:85
Last Page:122
DDC classes:400 Sprache / 400 Sprache, Linguistik
Open Access?:ja
Journals:Journal für Medienlinguistik : jfml = Journal for media linguistics
Licence (German):License LogoCreative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen 4.0 International