Co-constructing presence between players and non-players in videogame interactions: Introduction to the Special Issue
- Playing videogames is a popular social activity; people play videogames in different places, on different media, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.
Author: | Heike Baldauf-QuilliatreORCiDGND, Isabel Colón de CarvajalORCiDGND |
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URN: | urn:nbn:de:bsz:mh39-107483 |
DOI: | https://doi.org/10.21248/jfml.2021.46 |
ISSN: | 2569-6491 |
Parent Title (German): | Journal für Medienlinguistik (jfml) |
Publisher: | Leibniz-Institut für Deutsche Sprache (IDS) |
Place of publication: | Mannheim |
Document Type: | Article |
Language: | English |
Year of first Publication: | 2021 |
Date of Publication (online): | 2021/11/08 |
Publicationstate: | Veröffentlichungsversion |
Reviewstate: | Peer-Review |
GND Keyword: | Anwesenheit; Interaktion; Kommunikation; Konversationsanalyse; Spieler; Videospiel |
Volume: | 4 |
Issue: | 2 |
First Page: | 1 |
Last Page: | 13 |
DDC classes: | 400 Sprache / 400 Sprache, Linguistik |
Open Access?: | ja |
Linguistics-Classification: | Pragmalinguistik / Kommunikationsforschung |
Journals: | Journal für Medienlinguistik : jfml = Journal for media linguistics |
Licence (German): | ![]() |