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Co-constructing presence between players and non-players in videogame interactions: Introduction to the Special Issue

  • Playing videogames is a popular social activity; people play videogames in different places, on different me­dia, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.

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Metadaten
Author:Heike Baldauf-QuilliatreORCiDGND, Isabel Colón de CarvajalORCiDGND
URN:urn:nbn:de:bsz:mh39-107483
DOI:https://doi.org/10.21248/jfml.2021.46
ISSN:2569-6491
Parent Title (German):Journal für Medienlinguistik (jfml)
Publisher:Leibniz-Institut für Deutsche Sprache (IDS)
Place of publication:Mannheim
Document Type:Article
Language:English
Year of first Publication:2021
Date of Publication (online):2021/11/08
Publicationstate:Veröffentlichungsversion
Reviewstate:Peer-Review
GND Keyword:Anwesenheit; Interaktion; Kommunikation; Konversationsanalyse; Spieler; Videospiel
Volume:4
Issue:2
First Page:1
Last Page:13
DDC classes:400 Sprache / 400 Sprache, Linguistik
Open Access?:ja
Linguistics-Classification:Pragmalinguistik / Kommunikationsforschung
Journals:Journal für Medienlinguistik : jfml = Journal for media linguistics
Licence (German):License LogoCreative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen 4.0 International