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Spectating: How non-players participate in videogaming

  • This paper investigates situations in French videogame interactions where non-players who share the same physical space as players, participate in the gaming activities as spectators. Through a detailed multimodal and sequential analysis, we show that being a spectator is a local achievement of all co-present participants - players and non-players.

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Metadaten
Author:Heike Baldauf-QuilliatreORCiDGND, Isabel Colón de CarvajalORCiDGND
URN:urn:nbn:de:bsz:mh39-107631
DOI:https://doi.org/10.21248/jfml.2021.33
ISSN:2569-6491
Parent Title (German):Journal für Medienlinguistik (jfml)
Publisher:Leibniz-Institut für Deutsche Sprache (IDS)
Place of publication:Mannheim
Document Type:Article
Language:English
Year of first Publication:2021
Date of Publication (online):2021/11/12
Publicationstate:Veröffentlichungsversion
Reviewstate:Peer-Review
Tag:conversation analysis; non-players; participation framework; relationships; screen-based interaction; spectating; videogames; ways of spectating
GND Keyword:Computerspiel; Französisch; Interaktion; Konversationsanalyse; Videospiel; Zuschauer
Volume:4
Issue:2
First Page:123
Last Page:161
DDC classes:400 Sprache / 400 Sprache, Linguistik
Open Access?:ja
Journals:Journal für Medienlinguistik : jfml = Journal for media linguistics
Licence (German):License LogoCreative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen 4.0 International