@article{BaldaufQuilliatreColondeCarvajal2021, author = {Heike Baldauf-Quilliatre and Isabel Col{\´o}n de Carvajal}, title = {Co-constructing presence between players and non-players in videogame interactions: Introduction to the Special Issue}, series = {Journal f{\"u}r Medienlinguistik (jfml)}, volume = {4}, number = {2}, publisher = {Leibniz-Institut f{\"u}r Deutsche Sprache (IDS)}, address = {Mannheim}, issn = {2569-6491}, doi = {10.21248/jfml.2021.46}, url = {https://nbn-resolving.org/urn:nbn:de:bsz:mh39-107483}, pages = {1 -- 13}, year = {2021}, abstract = {Playing videogames is a popular social activity; people play videogames in different places, on different me­dia, in different situations, alone or with partners, online or offline. Unsurprisingly, they thereby share space (physically or virtually) with other playing or non-playing people. The special issue investigates through different contexts and settings how non-players become participants of the gaming interaction and how players and non-players co-construct presence. The introduction provides a problem-related context for the individual contributions and then briefly presents them.}, language = {en} }